So my dad came to me this weekend holding a Rubik's Magic that's been stowed away in our basement since at least 1986. From then it took me 1 day to understand it and 1 day to master it. By the end of Sunday (today) it only takes me 10 seconds to solve it. For those who dont know a Rubik's Magic is a set of 2 rows of 4 black squares bound together that works similar to the toy jacob's ladder. On one side are the pieces of 3 rings which when in the right positions and order are unconnected and on the reverse are similar patterns but with three rings that link. starting in the unlinked the goal is to link the back rings. Sound simple? Infact it is. it takes little to no time for it to be solved when one knows what to do. from is 2x4 shape it becomes a v shape with a 2x2 square with two sets of 2x1 squares on sides 90 degrees from each other. This now brings my collection of rubiks puzzles I can solve to 4 being the cube, mini cube(2x2x2), the revenge(4x4x4), and the magic.
Ok so it wasn't a video game post. I know it wasn't in my posting nature but that's all I have to say right now... I'm just filling the space until my fellow contributors post.
let the next post happen soon,
Aaron
April 27, 2008
Rubiks = puzzles that take less than 10 minutes to complete.
Posted by
aaron
at
9:18:00 PM
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April 16, 2008
Some Halo WTF
So, it's been 10 days since the last post, in part due to my laziness. In any case...
There's a saying that goes, "expect the unexpected". Well, I hope you expected these things to happen =) (ordered by relative WTF-ness, best first):
http://ca.youtube.com/watch?v=KicJSFEgB_U
http://ca.youtube.com/watch?v=ym0BtwmCvoc
http://ca.youtube.com/watch?v=qXfwd4_ydLM&feature=related
http://ca.youtube.com/watch?v=hw-Y2mG0hYE&feature=related
Also, here are some... interesting... Rube Goldberg style contraptions people built. I should try making one of these some time =):
http://ca.youtube.com/watch?v=Jje1m9DJp8k&feature=related
(sniper vs. noob series):
http://ca.youtube.com/watch?v=qbELWI5nkPg&NR=1
http://ca.youtube.com/watch?v=HxMITb5a2p8&NR=1
http://ca.youtube.com/watch?v=arB8hCCl7NY&feature=related
While we're on the topic of WTF-ness, worsethanfailure.com is a very amusing site, especially if you know a thing or two about programming. But even if you don't, just look at http://thedailywtf.com/Series/Error_0x27_d.aspx - guaranteed laughter.
Ooh, and I also found a very nice job on the WTF site (it's real!): http://jobs.thedailywtf.com/1001/listing.aspx?Ad=Y&JobId=1001237 . They must have been stalking me.
In any case, that's all for now. Until next time,
-squidout
...
Wait! The title's not a random phrase! Oh no! Where are you going to get your (not-so) daily exposure to random archaic vocabulary that only about 10 people in the world have a justifiable right to use?
Too bad, it's down here now. And no more definitions - I trust you can use Google by yourself =).
Posted by
Jon Schneider
at
9:19:00 PM
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April 6, 2008
Between Battles
Just signed off of Nintendo WIFI Connection, I was playing a game of brawl with Josh and Jon, tons of lag to go around. Everyone played their favourite characters and if it wasnt for lag I can say each of us would have won at least one game each. The final results after 3 games: Josh -2 (Josh I probably would have won the game I was Toon Link had lag not occured), Jon -1, and sadly me -0. We each proved our abilities as each character and in josh's case, how he could annoy us by rehashing the same move 60 times. If any readers would like to face any of the three of us feel free to comment.
Til then,
Aaron
Posted by
aaron
at
9:51:00 PM
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Labels: Aaron
April 5, 2008
Acescent goldstone
acescent (adj.): becoming, or tending to be, sour.
goldstone (n.): a type of glass (gemstone) made with copper or copper salts in the presence of a reducing flame.
Again, it's been a while since I've posted. But luckily (or perhaps not...), I should be posting more often now =).Anyway, I was going to post about Brawl - mainly to convince you that, contrary to what you might expect, Peach does not suck, and in fact is one of the best characters in Brawl. But then, when you think about it, such discussions about "who the best character in Brawl is" don't really make sense. Especially not at this early stage, when there isn't even enough information from tournaments to get a rough sense of what characters belong to which tiers. You should just use whatever characters you're the best with.
But do try Peach for a bit before you condemn her to the bottom of your preferred list =).
Onto other stuff. Some people have recently rediscovered the board game Risk, or something. In any case, they seem to like playing it a lot now. Which is, in a sense, very strange, considering that if you really feel like playing a strategy game, there are many electronic alternatives. Most of them also have much deeper gameplay, with a much smaller luck factor. In fact, there are probably tons of other board games with a much smaller luck factor than Risk.
But bashing Risk is not the point of this post. Attacking in Risk has a very interesting mechanism. The way the people I play with attack in Risk (which actually is not the official way) is:
1. If the attacker has 1 army, he rolls one die, if he has 2 armies, he rolls two dice, if he has 3 or more armies, he rolls three dice.
2. If the defender has 1 army, he rolls one die. Otherwise, he has a choice of rolling one or two dice.
3. If the attacker's largest die is greater than the defender's largest die, the defender loses one army. Otherwise, the attacker loses one army. If the defender rolled two dice, if the attacker's second largest die is greater than the defender's other die, the defender loses another army. Otherwise, the attacker loses another army.
Now, the question is, when should the defender roll one die as opposed to two dice? Clearly, if the attacker rolled two sixes, the defender is probably better off rolling only one die - that way he will probably only lose one guy, as opposed to probably losing 2. Similarly, if the attacker rolled three ones, then the defender might as well roll two dice if he can, since he automatically kills two of the attacker's armies. But of course, there are more hazy scenarios, like if the the attacker rolls two 4s. Should the defender roll one die or two dice?
Firstly, it's clear that only the attacker's two largest rolls matter - the smallest die doesn't affect anything. So let these two rolls be r and s, with r >= s. Now we can consider both cases:
Defender rolls one die
In this case, only the attacker's largest roll, r, matters. The defender can roll any number from 1 to 6 with equal probability. For numbers 1 through r-1, the attacker wins, for the other 7-r numbers, the defender wins.
We are considering the change in relative strength between the attacker and the defender, i.e. (the number of guys the defender has) - (the number of guys the attacker has). If the defender wins, his relative strength increases by 1, and if the attacker wins, the defender's relative strength decreases by 1. So the expected change in relative strength is:
(expected change)
= ((7-r)-(r-1))/6
= (4-r)/3
Defender rolls two dice
In this case, there are three possible outcomes - the defender loses 2, the defender and attacker both lose 1, and the attacker loses 2. Note that if the defender and attacker both lose 1, this does not change the relative strength, so we only need to consider the other two outcomes.
Let the defender's rolls be a, and b, with a >= b. Looking at it like this, there are 21 possible rolls for the defender, since rolls like (4, 3) and (3, 4) are considered the same. (21 since 1+2+3+4+5+6 = 21). Then, he loses when both a
(expected change)
= (2(7-r)(4+(r/2)-s)-2(r-(s/2))(s-1))/21
= ((7-r)(8+r-2s)-(2r-s)(s-1))/21
= (56 + r - 15s + s^2 - r^2)/21
Now we can finally resolve the initial question - it is better to roll two dice whenever:
12 2 2 2 2 2
22 2 2 2 2 2
32 2 2 2 2 2
42 2 2 N 1 1
52 2 2 1 1 1
62 2 2 1 1 1
2.0000 1.9047 1.7142 1.4285 1.0476 0.5714
1.9047 1.3333 1.1428 0.8571 0.4761 0.0000
1.7142 1.1428 0.6666 0.3809 0.0000 -0.476
1.4285 0.8571 0.3809 0.0000 -0.333 -0.666
1.0476 0.4761 0.0000 -0.333 -0.333 -0.666
0.5714 0.0000 -0.476 -0.666 -0.666 -0.666
Posted by
Jon Schneider
at
3:30:00 PM
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Labels: Jon S